One Piece: Franky (ENTP)

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MBTI and Myers-Briggs related content

Ne:

โ€œSo how do we want to approach this then? I got a ton of plans. One of emโ€™s gotta work.โ€
โ€œItโ€™s like heโ€™s allergic to sanity or somethingโ€ โ€“ Iceberg

Se/Ni looks for one answer (or path or idea) and focuses in on it, while Ne/Si entertains many and jumps between them. Franky is very creative, inventive, and full of ideas. When building the Thousand Sunny, Franky incorporates several ingenious features into the design, from a โ€œMini-Merryโ€ to a submarine, and more. He comes up up with several unique weapons to arm the Sunny with. However, not every feature he adds to the Sunny is necessary, for instance, the large decorative aquarium. When the crew has to come up with names for the Sunny, Franky instantly begins spouting idea after idea, but the crew latches onto the very first one he suggests. The show relegates Frankyโ€™s many alternate ideas to background noise as the crew discusses their new shipโ€™s name. Even when young, Franky is shown exercising his creativity in ship building, and later when turning himself into a cyborg with many unique capabilities. Franky is quick to sing, play the guitar, and dance. Even in the middle of a dangerous situation, heโ€™s been shown whipping out his guitar and playing a song that he wrote. Heโ€™s energetic, lively, and impulsive, making it very clear that heโ€™s leading with an extraverted perceiving function. When he is younger, Franky is fascinated with the blueprints for the secret weapon from the moment he sees them, and just wants to build it rather than keep it hidden. The fascination with new things is characteristic of Ne users.

Ti:

โ€œListen, a ship is born with one promise, to carry you across the sea from one shore to another. Thatโ€™s her sole purpose, the reason for her existence; which means, when the time comes that a ship can no longer carry you across the seaโ€ฆThen that promise has been broken and sheโ€™s no longer a ship.โ€
โ€œI always thought Robin was some evil monsterโ€ฆWhat if Iโ€™m confused about other stuff too? How am I supposed to go on?โ€

Franky is shown saying some very clear Ti-esque statements. He doesnโ€™t adhere to the black and white definitions of things, but uses a more relative logic. When discussing the Going Merry with Usopp, Franky cites his own definition of a ship, essentially explaining that if a ship can no longer function as a ship it is not a ship. Another example can be seen when Franky learns the truth of Robin. Having believed her to be evil, he is shocked by the truth, and then like any strong Ti user, becomes immediately concerned with whether or not other things he knows is wrong as well. Franky also displays a general preference toward logic over emotions. When younger, he doesnโ€™t understand why they would plan a celebration for Tomโ€™s innocence on judgment day simply because Tom was never guilt to begin with. He is also shown accidentally firing a victory cannon ball on an agent and then just laughing, not at all caring about what heโ€™d just done. Franky is also shown declaring that the Straw Hats make no sense with how they are so stubborn when it comes to their friends. Heโ€™s a rebel and rule breaker, with a rather vague moral code. He does whatever he wants whenever he wants to do it. He naturally settles into a mobster/gangster style role on Water 7.

Fe:

Franky is surprisingly emotionally expressive. He is quick to join in on an emotional moment, break out his guitar, and start singing. However, he is often shown being embarrassed about his emotions when they are sincere. When deciding to leave Water 7 with the Straw Hats, Franky has to find an excuse to allow himself to cry in public. Franky is very group oriented and very protective of whatever group he is a part of. This is demonstrated by how he forms band of men on Water 7 and deals with them. He also feels bad for Usopp when realizing Usopp has left the Straw Hats and invites him to join the Franky Family. He isnโ€™t shown being overly focused on his identity like an Fi might. When Iceberg gives Franky his name because his real name if too complicated, Franky seems completely unbothered.

Si:

Frankyโ€™s inferior Si, in a healthy sense, shows up in how detailed his inventions are. Franky adds small unnecessary details that one wouldnโ€™t typically think to add. Some examples would be the fridge with a lock for Sanji, the aquarium onboard the Sunny, and the many hair style options he gives himself during the timeskip. He also doesnโ€™t develop his own unique goal in life, but instead decides that his goal is to be just like Tom. Frankyโ€™s negative Si shows up in how he canโ€™t handle his ships being used for evil. He completely gives up on shipbuilding as a result, and gathers a team specifically for the purpose of dismantling ships. (Basically, rebounding from his negative past.) He refuses to leave Water 7 when asked to by Iceberg, for the sake of protecting the plans for the secret weapon, and remains on Water 7.ย  He even sets up his โ€œtop secret baseโ€ in the same location in which him, Tom, and Iceberg used to build ships. Franky spends his time on Water 7 essentially stuck, not moving forward because he believes itโ€™s his duty to stay on the island. He has an incredibly hard time agreeing to leave with Luffy.

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